pub fn try_timeout<F: Future>(
    duration: Duration,
    future: F,
) -> Result<Timeout<'static, F>, TimerError>Expand description
Requires the provided Future to complete before the specified Duration
has elapsed.
This function uses the global default timer, and the returned
Timeout future will live for the 'static lifetime. See the
module-level documentation for details on using the global default
timer.
§Returns
Ok(Timeout)if a newTimeoutfuture was created successfully.Err(TimerError::NoGlobalTimer)if a global timer was not set by callingset_global_timerfirst.Err(TimerError::DurationTooLong)if the requested timeout duration exceeds the global timer’s maximum sleep duration.
§Output
Ok(F::Output)if the inner future completed before the specified timeout.Err(Elapsed)if the timeout elapsed before the innerFuturecompleted.
§Cancellation
Dropping a Timeout future cancels the timeout. The wrapped Future can
be extracted from the Timeout future by calling Timeout::into_inner,
allowing the future to be polled without failing if the timeout elapses.
§Panics
This function does not panic. For a version of this function that panics
rather than returning a TimerError, use timeout() instead.
§Examples
use maitake::time::{self, Duration};
/// A function that might wait for a long time before it completes.
async fn do_slow_stuff() {
   // do some slow stuff ...
}
async fn example() {
    // if we can't create the timeout, just wait for the future to complete
    // with no timeout.
    match time::try_timeout(Duration::from_secs(10), do_slow_stuff()) {
        // we successfully created a timeout, so await the timeout future.
        Ok(timeout) => match timeout.await {
            Ok(_) => {},
            Err(elapsed) => {
                eprintln!("slow stuff did not complete in {:?}", elapsed.duration());
                return;
            },
        },
        // a timeout could not be created, so just try the slow stuff
        // without setting the timeout.
        Err(_) => do_slow_stuff().await,
    };
    println!("slow stuff completed successfully");
}