#[repr(C)]pub struct CreateResource2D {
pub header: CtrlHeader,
pub resource_id: u32,
pub format: VirtioGpuFormat,
pub width: u32,
pub height: u32,
}
Fields§
§header: CtrlHeader
§resource_id: u32
§format: VirtioGpuFormat
§width: u32
§height: u32
Implementations§
Source§impl CreateResource2D
impl CreateResource2D
pub fn new( id: u32, format: VirtioGpuFormat, width: u32, height: u32, ) -> CreateResource2D
Auto Trait Implementations§
impl Freeze for CreateResource2D
impl RefUnwindSafe for CreateResource2D
impl Send for CreateResource2D
impl Sync for CreateResource2D
impl Unpin for CreateResource2D
impl UnwindSafe for CreateResource2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more